Nerds can't dance. I have been to enough MIT weddings not to pause in making such a blank and potentially offensive statement; for every nerd who beats the odds and looks comfortable and fluid on the dance floor, ten of his compatriots are bobbing awkwardly or watching enviously from the fringes.
I am a West Coast Swing dancer. The person who first taught me WCS is an engineer. The person I danced with the first time I set a toe on the dance floor is an engineer. I've introduced quite a number of my friends to Westy, all of whom are mathematicians or engineers. My studio's founder... is a Professor of Psychology, but you get the idea. The floors are swarming with those whose professions tend them towards nerddom.
We have, at the very least, an odd Venn diagram.
The distinction lies in the difference between blank paper and a coloring book. Given no constraints and the impetus to move to the music, we bob awkwardly. Given exact technical instructions on the particular movements that will look good... we look good. Or at least, substantially less awkward. The feet suddenly lock into rhythm, because for some inexplicable reason alternating triple-steps with steps makes it easier. The hands, now forced to make a lead-follow connection, no longer hang listlessly at the sides. In short: if you want to get a nerd on the dance floor, tell him exactly what to do.
Thursday, January 27, 2011
Tuesday, January 18, 2011
#22 MIT Mystery Hunt
The first 21 entries of this blog comprise a puzzle used in the 2011 MIT Mystery Hunt (Solution can be found here: http://ihavetofindpeach.com/puzzles/mega_man/stuff_nerd_people_like/answer/). If the language appears stilted and odd in these entries, I choose to blame it on the awkwardness of the puzzle construction with a hint of sleep deprivation, rather than an actual inability to write coherent English.
For those not in the know, the MIT Mystery Hunt is a giant puzzling event held over MLK weekend every year at MIT. The number of man hours that goes into constructing it is absolutely unreal--for this Hunt we wrote 129 puzzles including metas, and that doesn't even begin to touch the work that goes into organization, choosing a theme and structure, building tetrahedra out of plaster, and all the other bizarre tasks that help Hunt be the epic event that it is.
I had the idea for this puzzle the weekend before Christmas, which was rather an awkward time to have a puzzle idea as all of our answers were assigned and we didn't really need any more ideas. The idea came to me at a test solving session when the conversation drifted to Tom Lehrer and I mentioned that I was excited to get the CDs because they had two songs not on the records. A teammate's response was "right--Silent E and L-Y." Which is sort of a bizarre piece of information for a person to carry around in his head, let alone two of us in a group of six. I started thinking about all the things that make perfect sense to the nerd community that would seem insane to those outside of it, and this puzzle was born.
I wrote it frantically over that weekend, my kind an generous editors and test solvers found the myriad of bugs and red herrings in it, and one set of test solvers finally solved it. Special thanks in particular to Aaron Dinkin who spent a lot of time making my English coherent when his time was already at a premium. Because of its late timing, its nature of being as much activity as puzzle, and the potential for bugs we hadn't found, it was left as a floating puzzle to use as a replacement should anything fail during Hunt. Sadly, around 6pm on Friday the puzzle Funny Farm started to take down our server and this puzzle was put in to replace it. Funny Farm is really fun, particularly in a group, and I encourage everyone to go play with it (I'll have a url listed as soon as the puzzle is back up).
It has been noted that this puzzle has a lot of references to concepts that are used in other Hunt puzzles (ER Jokes, Breadboarding, etc). While not explicitly intended, this shouldn't be a complete shock as one might imagine what the last months of 2010 were like for a lot of us. In particular, as I was writing this puzzle I was sitting next to someone else test solving Electronic Love, and the "zener diode? but I..." joke was born.
Thanks to everyone who participated in the 2011 Mystery Hunt, and congratulations and good luck to Codex--I hope you didn't need those 20,000 hours!
For those not in the know, the MIT Mystery Hunt is a giant puzzling event held over MLK weekend every year at MIT. The number of man hours that goes into constructing it is absolutely unreal--for this Hunt we wrote 129 puzzles including metas, and that doesn't even begin to touch the work that goes into organization, choosing a theme and structure, building tetrahedra out of plaster, and all the other bizarre tasks that help Hunt be the epic event that it is.
I had the idea for this puzzle the weekend before Christmas, which was rather an awkward time to have a puzzle idea as all of our answers were assigned and we didn't really need any more ideas. The idea came to me at a test solving session when the conversation drifted to Tom Lehrer and I mentioned that I was excited to get the CDs because they had two songs not on the records. A teammate's response was "right--Silent E and L-Y." Which is sort of a bizarre piece of information for a person to carry around in his head, let alone two of us in a group of six. I started thinking about all the things that make perfect sense to the nerd community that would seem insane to those outside of it, and this puzzle was born.
I wrote it frantically over that weekend, my kind an generous editors and test solvers found the myriad of bugs and red herrings in it, and one set of test solvers finally solved it. Special thanks in particular to Aaron Dinkin who spent a lot of time making my English coherent when his time was already at a premium. Because of its late timing, its nature of being as much activity as puzzle, and the potential for bugs we hadn't found, it was left as a floating puzzle to use as a replacement should anything fail during Hunt. Sadly, around 6pm on Friday the puzzle Funny Farm started to take down our server and this puzzle was put in to replace it. Funny Farm is really fun, particularly in a group, and I encourage everyone to go play with it (I'll have a url listed as soon as the puzzle is back up).
It has been noted that this puzzle has a lot of references to concepts that are used in other Hunt puzzles (ER Jokes, Breadboarding, etc). While not explicitly intended, this shouldn't be a complete shock as one might imagine what the last months of 2010 were like for a lot of us. In particular, as I was writing this puzzle I was sitting next to someone else test solving Electronic Love, and the "zener diode? but I..." joke was born.
Thanks to everyone who participated in the 2011 Mystery Hunt, and congratulations and good luck to Codex--I hope you didn't need those 20,000 hours!
Sunday, December 19, 2010
#21 RPGs
I think that nerds have a great deal of trouble accepting that magic isn't real. I'm sure that everyone goes through a depressing disillusionment at some time in one's life, as the realization dawns that riding a dragon, summoning fireballs out of thin air with graceful gestures, apotheosis, and looking stylish in a pointy red hat are just not going to be possible in the real world. It seems to be the case that most people are able to accept these harsh facts, and get on with the business of working 37 hours a week so as to have enough money to buy large televisions for escaping the real world. Nerds, however, cling a bit tighter to the illusion. They band together in order to pretend for hours at a time that they have the strength to assault a massive dork tower, or the mental power to kill a troll with a thought. The use of dice is key here. Polyhedra are the faberge eggs of the nerd world; the opportunity to combine that with a long-held dream of owning a flamberge is just too tempting to resist. It would be remiss of me not to add that the personal interaction over a table top is too intense for some nerds, and for this variety the notion of banding together is satisfied far better by clicking in frenzied fashion on the computer. To each his own.
5 Nerds Like This
5 Nerds Like This
#20 Using 'One' as a Pronoun
This is about the American nerd, as any Brit will do this without thinking. In American English we sadly lack a gender-neutral singular third person pronoun, and so we compensate with grammatic monstrosities like using 'they', alternating 'he' and 'she', or the worst--using 'you'. This last example is particularly prominent in quotes from athletes and rock stars: "We did definitely get some breaks and took advantage of them. That's what you've got to do here" (quote from curling champion Jeff Stoughton). What *I've* got to do? All I need to do is sit on my couch and solve my Nurikabe.
2 Nerds Like This
2 Nerds Like This
#19 Shows Cancelled Before The Third Season
There is nothing more delightful to a nerd than to be one of those people who discovered a good show just before the big bad network cancelled it. Not only is there a thrill to being one of the few people who truly understands just how good a show is, but the small fan base means that the love often flows back to the audience, like current though a zener diode. But I think the greatest thing of all about these shows is that they end before they have a chance to disappoint, like the last season of Babylon 5.
4 Nerds Like This
4 Nerds Like This
#18 Stuff Used for Breadboarding
Apparently also unnecessary alliteration. The EE nerd is always willing to spend an immense amount of time building custom electronic gadgets by hand. In our dorm there were a number of people who had built themselves Gandalf staffs that glowed on command; other people I've heard of built a fake bomb solely for others to defuse. Partly it's that writing assembly code is a great break from Lisp. Partly it's just cool to build a personal little power grid, even if it wasn't very hard. Partly it's that they had to find something to do after Star Trek: Deep Space Nine was cancelled. But a bigger part of it is that the bits and pieces are just so fun. Labs are stocked with bins of components, thus being in lab is fun; it's the penny arcade of the modern era.
5 Nerds Like This
5 Nerds Like This
#17 Trivial Games
Games which can be won instantly and yet played forever are a category of game of which the world seems largely unaware. That's... probably for the best actually. The world doesn't need the ugly arguments that ensue when trying to determine whether Puerto Rico counts as a country or an unincorporated territory, or the amount of paper wasted when playing one of these games through the mail over thirteen years.
2 Nerds Like This
2 Nerds Like This
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